That would be great. It’s possible that I’m missing something important as so far I’ve setup just few tanks. It would be faster to take a loot at assembled model than to build another one. I do have a high poly model of MLRS provided by DaveFace but I only yesterday got proper Modo license and it will take some time to bring it into UE4.
0lento suggested a hybrid approach - were some wheels are driven by physical bodies and the rest is done using raycheck. This would limit suspension to a simpler setup like torsion bar but can be more stable and less iffy.
At the same time constraint based approach is not completely researched, just last week I’ve played with setting of suspension on T-26 and got a very different behavior. The main problem on T-26 is not even settings of the constraints but collision shapes of the wheels getting stuck in obstacles
I think you are right regarding using custom spring instead of using physics constraint motor. I can make it work one way - so lever can go from 30 to 0 degrees and creates maximum force at 0 and no force at 30, instead of heaving this symmetry as we have right now with constraints.