makes sense… the initial 15 degrees when it standing on all wheels was more or less a measurement. If I rotate the springarm 15 degrees from its horizontal position… the wheels seem to be at the point where they are in real life.
I will experiment with the angle and weight. I did not enable any weight of the actual wheel or springarm (yet)
My fear with settting M1 at 90 degrees is that when you drop the tank on schene activation the wheels go the other way… Haven’t tried that.
Contraints always seem to be some sort of struggle… for years I’ve setup 3D character for film and animarion in general and constraints always seem kind of iffy. It’s probably because of how they are implemented. They always seem to do “something” … relusting in all sorts of wobble and errors.
I’m curious how they do it in Vortex, I’m pretty sure they wrote their own physics code for it. In the long run I think it would be nice to have some sort of seperate torsion bar node, just like the spring… if you do it with the current constraint it’s kind of a pain to setup… and I’m curious if it will ever react the way you predict this way.
If you want me to send you the tiger to also experiment with the torsion bar, just let me know… I can send it to you. If it’s all working we can also include the tiger as an example for other people to try.