ok… this makes no sense to me… maybe some of you coding wizards can tell me what’s wrong.
When I remove this piece of blueprint the physics work again.
The only thing this parts does is handle a smooth transition when the camera goes from the default position to a zoomed in position for the driver.
The driver default and driver main visor are collision spheres. When you press the right MB a trace get’s thrown in the world … when it hits the main visor collision sphere… the camera smoothly transitions from the default position to the location of the main visor collision sphere.
The driver boom is a spring arm.
Could it have something to do with the collision spheres?