Small update
I have a trial of Modo right now and before it expires trying to learn it as much as I have time for it. So far got model of the “conceptual” gearbox, almost done:
Need to rig it and import into UE4 where I’m planning to animate it using AnimBP. Model has a nice proportion of gear tooth, which gives gear ratios of 5/4/3/2/1 which is usable and can be accurately animated.
In other news, 0lento pointed me to a fix for reading proper physics materials on contact with landscape. I’ve tried it and it works, this is a great news as I can finally add a rolling resistance and different particle effects for driving over rocks/sand/soil/asphalt and etc.
Rolling resistance is very important phenomena for tanks or any off-road vehicles as it directly effects their performance and handling. In case of tracked vehicles it’s one of the major forces that limits vehicle top speed. Still need to finalize math for it and prepare some demo setup.
