Actors would be interesting to see. That would enable more things than just the standard pawn based Unreal Engine project.
I wonder how joints would be affected by updating after each substep. Basically how would a ragdoll composed of actors (static meshes) and joints or joint motors behave…
With actors, you could also set up a side by side project with identical actors: one with substepping updates and one without. That would be interesting to see the difference.