Not sure if I understood it correctly. In a nutshell, the difference between MMT and normal physics in UE4 is that you update your physics positions/forces/impulses during each substep, while ‘normal’ physics in UE4 updates only at the end of a full substeps cycle. That’s the novelty here as far as I understood.
This per-substep updating is only active for your nodes that you created and use in MMT and it does not mess around with the other physics in the project, right?