Open Level with Name Variable

So when you do something and you want it to save, you could have a trigger such as a Event dispatcher in which saves every time its called. As for my set up, I think the issue was that what I had posted was for teleporting between levels. I think this may be what your looking for, which is what I was working on figuring out for a few days.
Now again for what your looking for this may or may not be it, I do owe you an apology for being rude in the past. But lemme know if this is what your needing.

Make sure your saving what level your going into, and when you boot back into that level you can call your last X or Y or Z location if you have it saved which it should tele your guy back to that point if you set it to do so.

And this would be in the Game instance with what you wrote before?

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Try it in the event load level. For each level when you boot it you can do this to determine where they start Exc exc

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Hey @Seth783! Did that work out for you and get your level transitions working right? Let us know for future answer seekers!

Sadly I couldn’t figure it out, and not I’m having trouble with loading levels (when ever I open a new Level my character will teleport back and forth between the new level and the previous one)

Can you elaborate, and elaborate quite a bit? I’m not sure how that could even be happening unless you’re reloading both levels constantly by having open on tick or something… I can’t imagine what you mean so just some clarification would be good! :slight_smile: