Open Level doesn't start level blueprint

I have a main level and a menu level. The main level has some characters that animate normally when started directly. However, when I start eh main level from the menu with the “Open Level (by name)” node, the characters don’t move. It’s as if the level blueprint isn’t loaded (which sets them to roam).

I have no idea how to debug this. I can’t set a breakpoint in the main level when starting from the menu level. I can’t step into the “open level” function. I don’t know what’s going wrong.

Any ideas?

Hey @sonicl53!

Chances are, if you’re trying to set this stuff through the level blueprint, the characters themselves aren’t loaded yet so it’s not finding them and moves on. Typically this isn’t something you’d set using the level blueprint, you’d want to set it individually on the characters possibly using exposed variables.

As for debugging, a way you could do so is set a longish (5 or 10 sec) delay on the Level BP before this point, if that works, that’s the issue!

Hope this helps! :slight_smile: