open level (by name) loads level for 1 second and then returns to previous level (menu world)

Thanks for your help

I was able to get the original problem to go away by changing the build.cs and target.cs files with some things from the documentaton about steam online subsystem… copy and paste stuff into the defautlengine.ini, some other ini for windows…

I have a new problem where join session fails after 5-10 seconds of trying (time out?)

I tried rewiring some things to where you just start out already in the level and I add the widget buttons

the top down controller now has the client host / join session custom events which call the events inside the ServerInfo Advanced Friends Game Instance class…

(continued)

host session (ServerInfo game instance)

Join session (serverinfo game instance)

so these are called by the player controller… but join doesn’t work

I wonder if it’s a steam configuration problem or if it’s a session problem (the 2nd player can’t join a session as they already in one)

Btw this is a listen server setup so the first player is both host and player