[Open Beta] Procedural On-the-Fly Animation in UE4: iTween!

Recompile for 5.7:

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Hey Jared! (and anyone else who is interested)

I’m on the 5.5 version of the plugin, and note that an existing issue, which you may have amended somewhere in the next couple of releases, is that UItweenEvent::IsAllowedToTick() doesn’t seem to take into account when the game is paused, which causes tweens to tick and advance even when we explicitly set the game to be paused using UGameplayStatics::SetGamePaused()

Here is my quick fix that I am trying as a result, I imagine it should work as all tickable objects need to report if they’re allowed to tick that frame :folded_hands: