[Open Beta] Procedural On-the-Fly Animation in UE4: iTween!

Super weird! I wonder if that’s an artifact of the change to large world coordinates since iTween was built on floats rather than doubles. I don’t know 100% when I will have the time to dig into this I will be at a friend’s wedding this weekend followed by surgery and recovery starting Monday but I will check this out when I have a moment to do so!

1 Like