[Open Beta] Procedural On-the-Fly Animation in UE4: iTween!

Hey Alexaendergfx! Thanks for writing. You can certainly use iTinterface, but it’s the old way of doing things. I added a much easier way of doing things using delegates last year, I’d really recommend using that system instead. I outlined a scenario in a post on the last page, I’ll quote it below so you can take a quick look. Basically, you set the object that has a certain function on it then specify the function name and the plugin will call that function on that object. You can get tween information from the return value from the iTween call, as shown in the screenshot.

Anything you can do with iTinterface can be done with this method and is faster and more convenient :slight_smile: That said, you may have to think around your original design, it all depends on what you’re trying to do. What’s your program flow?

Hey EmzDickson, I’m really glad you found the solution to this crash, but by all means this shouldn’t happen. If iTAux exists, it should just use the one that exists. If it doesn’t, it should create it. This is a big problem! I wasn’t able to repro it on my machine however, any chance you can show me the stack trace? I want all the logs you have if you can manage it :slight_smile: