[Open Beta] Procedural On-the-Fly Animation in UE4: iTween!

Hey, just as a followup to this in case anyone runs into a similar issue; I never solved the slow compile times so I gave up on the C++ version and I’m using only BPs, but the failure to find the itween scripts on the BP side of things was solved by changing “LoadingPhase”:“Default” to “PreDefault” in my .uplugin file.