[Open Beta] Procedural On-the-Fly Animation in UE4: iTween!

Thanks so much for your help - I really appreciate you not only offering this free plugin but helping scrubs like myself out. I removed all the references and we’re back in working order! However, in reference to the hot reload times with the c++ version, I was noticing painfully long hot reload times even with simple changes to classes unrelated to itween. I realize this makes no sense because the compiler has no reason to rebuild the itween classes if they remain unchanged, and I’m running a fairly strong overclocked 3770k on an ssd which averages ~4 second hot reload times before adding the plugin.

So you’re suggesting it may need an adjustment period and that if working properly my hot reload times should remain the same unless fiddling with the itween classes, correct?