[Open Beta] Procedural On-the-Fly Animation in UE4: iTween!

I’m using C++. In the video the easetype is linear but the same happens with other ease types too. You can see the easing but the skipping is still there. 's the function call…

As I mentioned in my first post, the skipping doesn’t happen with ActorMoveFromToSimple, but I need the tween to repeat which is why I’m using ActorMoveFromToFull.