[Open Beta] Procedural On-the-Fly Animation in UE4: iTween!

Taking a second look at it tonight, I wasn’t able to reproduce this issue. Not with a regular static mesh, not with a character. It may indeed be something to do with the modified character class in your project. Can you try this issue again in a brand new project with a regular static mesh then with a regular character then once more with the modified character class you want to use after adding it? I don’t think this is an iTween issue, but I may be able to work around it if we can narrow down the problem.