[Open Beta] Procedural On-the-Fly Animation in UE4: iTween!

Hey , I have two problems moving along a spline:

  1. I’m using Actor Move To Spline Point (Full) on a spline with two points. I noticed that my actor is moving with an easeout slowing down at the second point, although I set it to linear.

  2. The tick types: If I choose Seconds the speed of the actor depends on the length of the spline (in 1 second it slides slower along a 2m than along a 4m long spline), which is ok in some cases. But shouldn’t choosing Speed negate this dependency? I wanted to make my actor move at a constant speed, no matter how long the spline will be, but it’s changing the speed when I modify the spline.