[Open Beta] Procedural On-the-Fly Animation in UE4: iTween!

I’ll add this node in a future release :slight_smile: I’d recommend against using it on Update/Tick though, honestly. It will likely be a bit slow. You’re better off either creating variables or just putting the function next to the tween like I did in the screenshot. You can of course have the function call another function with minimal impact on performance if you need to for organization’s sake.