[Open Beta] Procedural On-the-Fly Animation in UE4: iTween!

Hi ,
you are absolutely right. When I added a movable object to the iTween it worked as intended. So it must be something about the camera I am using…
By the way the “Use Pawn Control Rotation” on the camera was OFF, turning it ON didn’t make any difference.
Anyway- that is for me to figure out, the plug in works great and is fantastic.

Thank you very much again and have a nice weekend :slight_smile: