[Open Beta] Procedural On-the-Fly Animation in UE4: iTween!

Hi eviltenchi, absolutely. After you’ve created your iTweenEvent object, just set its time variable to be different. If you’re using time, a higher value is slower. If you’re using speed, a higher value is faster. Either way, the variable that’s used is still “time.” If you’re using blueprints, pull off of the return value of the Actor Move to Spline Point node and search out “time.” You can set the value directly on the fly.