[Open Beta] Procedural On-the-Fly Animation in UE4: iTween!

Ok everyone, now in beta, 's iTween v0.5b for UE4: Mediafire

And a few tutorials for those of us who learn better with a video demonstration: Youtube Playlist

More to come.

Changelog:
-Float Tick commented
-Move Tick, Rotate Tick, Scale Tick events added
-Optimization Pass

Known issues:
-Ease In and Out Elastic Ease Type is more or less broken
-Ease Types that go beyond input and output (example: Back and Elastic Ease Types) do not work correctly with Spline-bound Events
-Some things seem to have random capitalisation. This is because we’re developing on 4.4 and I am bad at typing things correctly the first time. This is in the list of corrections for when 4.5 is released and strings preserve capitalisation.

Roadmap:
-Add support for UMG render transforms
-More video tutorials
-Add support for custom Ease Types through math expressions or curves
-Fix known issues