Glad to! I’ll have to look into new ways to incorporate slate tweens for Mac’s sake. Odd that it works on iOS but not Mac. ![]()
Hey Fitz, orientation = path will always have the object’s forward vector look down the path. In UE4, the forward vector is X. Most 3D packages use Y or Z for forward. As such, you have to make for fish’s face look down the forward X Vector. You can do this in a number of different ways.
-Rotate your fish in Maya so that its entire system faces down X+
-Rotate your fish’s skeletal mesh component in its blueprint to have it face down X+
-On Tween Update, set actor rotation on the fish to be itself + a yaw offset. This will be called after the tween’s logic every frame so it should look just fine.
-Have a second object that follows the spline a little earlier than the fish and orient to target rather than path (this idea is stupid don’t do it)
-Wait for the next major version of iTween which will have options for position and rotation offsets
1 or 2 should do it, but 3 is a good backup plan. I don’t even know why I typed 4. I guess for completeness. 5 will work great if I do say so myself, but it could be a while. Bugfixes take priority with iTween, and there’s a lot going on in my personal life and professional life right now ![]()