Alpha v0.35: Mediafire
Changelog:
-Fully commented blueprints (except Float Tick)
-Rotate From/To and Rotate Along Spline added
-Removed Move Along Vector Array
-Added Generate Spline From Vector Array and Generate Spline From Rotator Array functions for the sake of modularity
-Added “Space” enumeration for above functions to allow for calculations based on world, parent, or self coordinates
-Added option to destroy spline object in Move Along Spline and Rotate Along Spline Events (useful for cleaning up generated splines you only plan to use once)
-Usability Pass
-Optimization Pass
-Moved iTween folder to root, or \Unreal Projects\My Game\Content. The reason is that everyone has this folder, but not everyone keeps a “Blueprints” folder.
Known issues:
-Ease In and Out Elastic Ease Type is more or less broken
-Ease Types that go beyond input and output (example: Back and Elastic Ease Types) do not work correctly with Spline-bound Events
-Some things seem to have random capitalisation. This is because we’re developing on 4.4 and I am bad at typing things correctly the first time. This is in the list of corrections for when 4.5 is released and strings preserve capitalisation.
Roadmap:
-Comment Float Tick BP
-Scale From/To
-Move Tick (for a constantly changing move target)
-Rotate Tick
-Scale Tick
-Update Move Events’ orientation features to use Rotate Tick instead of the current RInterp implementation
-Add support for custom Ease Types through math expressions or curves
-Fix known issues
-Video Tutorials