[Open Beta] Procedural On-the-Fly Animation in UE4: iTween!

I don’t use the default folder structure. I organize my assets by author:

  • If I created something it goes in ./Veo/
  • If I commissioned something from someone else it goes in ./Author/ with a license file as well as details of the transaction.
  • If something is open-source/public domain/etc it goes in ./Third Party/Author/Project/, with a license file and a link to the original.

Makes it far easier to keep track of what I’m allowed to distribute, what I’m using for prototyping but have to replace before I sell, etc… After that I typically use the default folder structure for my own stuff and whatever the author used for anything third party.

Basically what I’m trying to say is: Please don’t force directory structures if you don’t absolutely need to, and make it easily configurable if you do need to. :slight_smile: