[Open Beta] Procedural On-the-Fly Animation in UE4: iTween!

Hello ,

A question / suggestion;

Currently TweenEvents are based off Actors. Would it be (relative simply???) possible to let TweenEvents extend ActorComponents instead?
I think this would get rid of lot of unneeded Actor overhead and could improve performance when tweening lots and lots of objects…

I haven’t done any extensive research on this, but this idea popped up while coding my project. (I need to spawn lots of bullets)

What do you think about this?

Greetz,

G