Eww! That’s a disappointment. That’s caused by the blueprints not referencing the same exact paths. I was hoping everything would be relative, but it looks like I have to find a way to set those objects correctly. I’ll try to find a way to keep that from happening Tuesday and re-release.
The fix for you will require going through and setting variables individually and turning on interfaces in individual blueprints. For example, where it says “Spawn Actor From Class,” you’ll need to choose the class “iTMoveToLocation,” or whatever best matches the name of the event that calls it and turn on iTInterface for each of the blueprints in the itween folder using the Blueprint props rollout.
Yeah. Like I said, I’ll find a fix for you.