Epic :D, was super happy to get that message, this is looking like a great update and really really happy to hear you were able to fix a bunch of issues :)!
Regrettably though, it isn’t working?
I tried installing it into the latest stable, 4.6.1 like previously, but when trying to convert the project it stops and says it can’t read the itween plugin as it was built in a version 4 of something? Instead of 3, and it can’t load that filetype? The plugin also can’t be rebuilt because of the same error.
And when I try installing it into 4.7 preview 7 thinking you might have gotten that for this latest update (both blueprint and c++ projects), it installs, and the installer registers it as so, and it’s even in the plugins folder in the project directory, but when opening the project it acts as if it doesn’t exist at all (can’t use itween events, nothing in the installed plugins window).
Not really understanding what’s up with that?
Besides that though great work to both you and , some really great additions and new options :D, can’t wait to try this when the above is resolved :).
Oh awesome! I’d tried to check if it was valid via the valid component you could grab from the iTween object, I never thought using an actual IsValid macro would work and hadn’t recognized the iTween as an object until the recent case of using multiple iTweens without stopping any and seeing the object count grow, that’ll really help out when I want to keep getting the itweens value next to the actual itween from/to node, thanks a ton :D!
Ah, I’m sorry. I messed up the archive. Haste makes waste. I re-upped the thing and it should work now, but again it’s 4.6.1 so you’ll have to recompile