[Open Beta] Procedural On-the-Fly Animation in UE4: iTween!

Awesome, really appreciate the quick response, that all sounds great :)!

Yeah cool, I found that fallback, biggest issue with it though is that when its tick ends the ‘current’ value becomes 0, making it a mess to try and ignore the incoming value if its 0 which doesn’t work if the tween you want is actually 0 at any point or if it goes past it, but knowing the OnTweenTick works as expected is awesome and means there shouldn’t be any issues with that :).

Ahhh no worries, that sounds better anyway indeed :slight_smile: and shouldn’t take too much time to swap to.

That sounds super exciting :D!, keep up the great work both of you :slight_smile: can’t wait for the new version ^^!! And goodluck with all your other projects too :)!