[Open Beta] Procedural On-the-Fly Animation in UE4: iTween!

Haha… of course! The good news is that Ease In Elastic is an easy fix:

					  value -= 1;
					  return -(a * FMath::Pow(2, 10 * (value)) * FMath::Sin((value * d - s) * (2 * pi) / p)) + start;

But it’s not as easy to fix Ease In and Out Elastic. I’m still trying find a way that will work. If you find it before me, please share the knowledge! If we can’t figure it out, I’d recommend you daisy-chain an Ease In Elastic into an Ease Out Elastic when it completes.

You can absolutely just comment out the NameEventActor() method since it does nothing but provide a reference name. This name is never used by iTween beyond that.