Hey I have to ask, are you deploying from Windows or Mac? As of right now projects with C++ can not be deployed to iOS from windows.
I will take a peek at what can be done on iTween’s end, though. I’ll wrap SetActorLabel() if in editor or see what can be done with FName. But deleting that function and its call (in iTweenEvent.cpp inside InitEvent()) won’t hurt anything, that’s really only for reference. As for the math compile errors… geeze. What a high-maintenance compiler. Total diva. Fine iOS, I’ll dumb the math down JUST FOR YOU.
Let me know if removing the NameEventActor() function works for you when building.
Actually, they can be :), with ‘remote’ building. I develop on windows, but using UE4’s remote building I am able to compile on a mac laptop I have. Its only in the github version though.