[Open Beta] Procedural On-the-Fly Animation in UE4: iTween!

Hello ,

I’ve got a question about ‘continues’ looping.

Basicly i want an actor keep rotating around its given axes.

But i’m somewhat confused because on parameter LoopType i cant find something like a continous loop (or max loops)
Maybe i need to add itween interface and override loop event or something, but cant figure it out yet…

Could you help me a little bit?

P.s. I think it would be neat to have an extra enum (e.g. Custom Loops) on param ‘Loop Type’ and an additional integer where -1 would be inifinite looping and any other value sets the total loops. (like Number of loop sections in On Tween Loop).
So that way, we would only have to set up for example an ‘Actor Rotate from/to’ tween on onBeginPlay; where each next loop continous on the current rotation values.

Many tnx in advance,
Greetz,

G