[Open Beta] Procedural On-the-Fly Animation in UE4: iTween!

I’m sorry, but i cant sent you the project,
However some update:

Removing LandscapeGizmoActiveActor did not solve it.
I now get the message on PlayerState…

This is the message on LandscapeGizmoActiveActor:

Unknown exception - code 00000001
(first/second chance not available)

Fatal error: [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.6\Engine\Source\Developer\MessageLog\Private\Model\MessageLogListingModel.cpp]
[Line: 70]
Critical Error LandscapeHeightfieldCollisionComponent //Game//Maps//UEDPIE_0_Example_Map.

KERNELBASE + 37901 bytes
UE4Editor_Core + 3092349 bytes
UE4Editor_Core + 1597391
bytes
UE4Editor_MessageLog + 260693 bytes
UE4Editor_MessageLog + 260943 bytes
UE4Editor_Core + 1035877 bytes
UE4Editor_UnrealEd + 4299894 bytes
UE4Editor_UnrealEd + 1807402
bytes
UE4Editor_UnrealEd + 6686342 bytes
UE4Editor!FEngineLoop::Tick() + 3876 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\launchengineloop.cpp:2214]
UE4Editor!GuardedMain() + 479 bytes
[d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\launch.cpp:131]
UE4Editor!GuardedMainWrapper() + 26 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() + 249 bytes
[d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
UE4Editor!__tmainCRTStartup() + 329 bytes
[f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]

and this on PlayerState:

Unknown exception - code 00000001
(first/second chance not available)

Fatal error: [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.6\Engine\Source\Developer\MessageLog\Private\Model\MessageLogListingModel.cpp] [Line: 70]

Critical Error PlayerState //Game//Maps//UEDPIE_0_Example_Map.Example_Map:PersistentLevel

KERNELBASE + 37901 bytes
UE4Editor_Core + 3092349 bytes
UE4Editor_Core + 1597391 bytes
UE4Editor_MessageLog + 260693 bytes
UE4Editor_MessageLog + 260943 bytes
UE4Editor_Core + 1035877 bytes
UE4Editor_UnrealEd + 4299894 bytes
UE4Editor_UnrealEd + 1807402 bytes
UE4Editor_UnrealEd + 6686342 bytes
UE4Editor!FEngineLoop::Tick() + 3876 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\launchengineloop.cpp:2214]
UE4Editor!GuardedMain() + 479 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\launch.cpp:131]
UE4Editor!GuardedMainWrapper() + 26 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() + 249 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
UE4Editor!__tmainCRTStartup() + 329 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]

Maybe this helps the investigation somewhat?