[Open Beta] Procedural On-the-Fly Animation in UE4: iTween!

Well, finally got it working; somehow…

Used ActorMoveUpdate, connected to event tick and that worked.
But i’m confused now, so could you give me a basic example on how to setup a move tween for an actor (or pawn)
, using ActorMoveFrom/To (Full) and post a picture of it?
Think i’m a slow learner and 1 pic could save the day for me :wink:

Many tnx in advance