[Open Beta] Procedural On-the-Fly Animation in UE4: iTween!

Haha I’d agree with you there. ^^; I’m truly honored to hear that :)!!

Awesome :D, one of the reasons I’ve been so looking forward to my next project is so I could begin playing with the iTween events again and that desire has increased 10fold with this new feature you’ve added, can’t wait to dig into it and I’m excited to see your plugin develop even further :D! Keep up the incredible work and ingenious additions :D.

From the sound of your post the issue is that you have set it up on begin play. iTweens need to be setup on the event tick node, not begin play. That should solve your issue unless something else is going on. A screenshot if possible would help if that doesn’t solve it.