OnPostLogin spawn issue

@ToxinGaming Thanks for the idea, I did think about using Streaming levels. I’m not sure how that works when joining a multiplayer session, but definitely something I can look into.
@eXi Yep OnPostLogin and BeginPlayer are both too late, but thanks for confirming the issue. I think maybe my managing the creation of a loading screen during PreLoadMap and PostLoadMap to cover the flicker may be the best solution for now. I also need to somehow mute audio too, if there is something near 0,0,0 that makes noise then there is also a brief sound before the Client pawn is spawned.

Thanks for the ideas