i should have provided more context for this i’m sorry
when the player dies, i want a text render to go up by 1 and i would like the number to accumulate despite opening the level again after death
- player overlaps something that kills them then it runs a custom node called ‘Update Death Count’ which does the code above
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the update death count bp itself should be add 1 to the text render 0, 1, 2 etc then saves that value to the game mode and then the save file for storage
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the player clicks ‘Retry’ then the level opens again and loads in the value for the text render that is checked when the player is dead again as code above