Only save game once on open level

i should have provided more context for this i’m sorry

when the player dies, i want a text render to go up by 1 and i would like the number to accumulate despite opening the level again after death

  1. player overlaps something that kills them then it runs a custom node called ‘Update Death Count’ which does the code above

  1. the update death count bp itself should be add 1 to the text render 0, 1, 2 etc then saves that value to the game mode and then the save file for storage

  2. the player clicks ‘Retry’ then the level opens again and loads in the value for the text render that is checked when the player is dead again as code above

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