Working model…
Blueprint Interface [ BPI_Healing ] with 2 Functions (HealStart, HealStop)
Only added to the character class.
HealZone actor, Overlap collision w/custom collision settings to only overlap PawnCapsule.
HealZone event graph, Overlap (Begin/End) implementation
Character class…
Add an enumerator for healing state.
Implement the Healing Start/Stop events and Hook up Tick event printing.




