Only one copy/instance of actor setting variable in different BP.

Working model…

Blueprint Interface [ BPI_Healing ] with 2 Functions (HealStart, HealStop)
Only added to the character class.

HealZone actor, Overlap collision w/custom collision settings to only overlap PawnCapsule.

HealZone event graph, Overlap (Begin/End) implementation


Character class…

Add an enumerator for healing state.

Implement the Healing Start/Stop events and Hook up Tick event printing.


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