Only last step of BP function seems to be executing?

Just got the notification for the message. Here’s where mine is at presently. Generation times vary, but I can get some fairly large mazes. But I still need to track down where my logic breaks down which is EXTREMELY hard to do without being able to see ANY execution paths firing, and not being able to do any debugging functions (breaks, watches, etc…)

I’m able to do non-square mazes without a problem.

This is what a generation looks like through my test function right now. If I could at least figure out why the blocking doesn’t seem to be working correctly and placing the walls where they need to be, I’d be fine with the way it’s generating, and the holes. I just need to find where the breakdown is occurring. Do you have ANY clue why I’m not able to use breakpoints or watches?