Only after launch; Game crashes, when spawning actor (Assertion failed)

It is good that you were able to solve your issue. My materials were fine, though. The solution for me was to disconnect “owner” from SpawnActor. I thought it would be helpful to have an object reference plugged into that, for a cleaner data reference. It seems that “owner” is only used for server replication, and shouldn’t be concerned with single-user experiences.

285279-unreal-spawnactor-owner-assert-fix-01.png

The stage build/packaged project worked after that. The PIE was always working.