Okay, I figured it out. But now I have a new problem, kinda. So, it turns out, the 0.2 is actually the decimal in seconds of the 6 frame animation I made, because 6 is 0.2 of 30 frames a second. I then realized that the animation of the attack is too fast for the computer to animate in-game, and that’s why it appears to not be showing the full animation, the computer can’t keep up!
But, why is that? I should be able to see a punch in-game if I can see it in the animation window. Is there a setting I need to adjust to get a better performance? Is my animation too fast? Is 6 frames unrealistically fast for a punch from the idle position?