Only a single ShaderCompileWorker Process

I know of other people that have this plugin on, and they still can access multicore multithreaded shadercompiling. What is happening here, it’s really odd.
I also had to turn this plugin off to solve it - I wonder if even though it uses multicore without the plugin, the performance will not be the same as with multicore with the XGE Controller Plugin Enabled and resorting to multicore.