Hi **Metricton,
i am implementing your code C++ for my project in blueprint, but i have some problem. I add in engine.in the following to support both Steam and basic IP and restart the egnine, then i have create the **OnlineBeaconClient header and cpp adding your code, so also for OnlineBeaconHost. Then i have created a class PingBeaconHostObject. When in blueprint i want to create the PingBeaconHost via SpawnActor of Class node, there isn’t. Can you help me? My knowledge in C++ is very ridicoulous Thanks.