OnlineBeacons Tutorial with Blueprint Access

The default engine.ini settings OP provided weren’t working for me either.

I found that Instead of Engine.Engine I needed to use Engine.GameEngine:

[/Script/Engine.GameEngine]
+NetDriverDefinitions=(DefName="BeaconNetDriver",DriverClassName="OnlineSubsystemUtils.IpNetDriver",DriverClassNameFallback="OnlineSubsystemUtils.IpNetDriver")