OnlineBeacons Tutorial with Blueprint Access

Hi

Having trouble on getting even the simple ping function to work. It seems to get a BeaconWelcome message, but then fails, and disconnects before doing the ping. How can you properly debug this to get a clue what’s wrong?!

[2021.08.26-09.04.46:980][459]LogBeacon: BeaconClient_C_0[SteamSocketsNetConnection_0] Client received: BeaconWelcome
[2021.08.26-09.04.47:126][468]LogBeacon: BeaconClient_C_0[SteamSocketsNetConnection_0] Client received: Failure
[2021.08.26-09.04.47:126][468]LogBeacon: Beacon close from NMT_Failure Join failure, Couldn’t spawn beacon.

Im hosting a game with listen? option on the host, who’s running a map. This has the beaconhost spawned and registered hostobject. Then on the client using the same setup as mentioned above, on button press it spawns the client and starts the ping function.

For server address I’m using Steam.XXXXX (x = Friends SteamID). When I use that session ID it fails instantly telling me theres no available session around. (or should that ID also have Steam. as prefix?)

any help welcome!

thank you

Frank

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