Online Subsystem Steam Plugin makes my blueprint game require visual studio 2015 to build, is there a workaround?

You shouldn’t require VS to build it unless you’ve made modifications to the engine.
Read these 2 sources for info on how to set it up.

My game is blue prints only but enabling the steam plugin makes it require visual studio 2015 to build, which I don’t have and can’t download, is there a work around for this? I live in Zambia were internet is really bad, its an 8gb download and my internet connection and that of anyone else I know will not be able to download 8gb.

Hi, thanks for the quick response… I have used these exact 2 guides to setup and followed them correctly, the reason I believe the steam plugin is the cause because when I disable it the game builds fine, when I enable it again it asks for visual studio. I’ve tried it in a new project blueprint project aswell and the result is the same, I don’t think I’m making any modifications to the engine unless there’s something I’ve missed.

Does it give you any specific error message?
I haven’t tried it myself so I can’t say 100 % I guess but I recall reading you shouldn’t be required to compile it, therefore VS shouldn’t be a necessity.
Would you like to read this link as well and confirm nothing has been left out? A new, community-hosted Unreal Engine Wiki - Announcements - Epic Developer Community Forums
I hope it can be resolved for you. I’m also fairly new to integrating steam. Did it recently last week :stuck_out_tongue_winking_eye:

Hey I Create Art!,

Try using the guide linked below, as it’s a bit newer:

Try this in a clean project to see if there could be an issue with the current project you’re working in as well.

Let me know if that helps.

Perhaps the other official documentation can be updated according?

Unfortunately, that documentation is not 100% up to date at this time, as we’re currently working on getting documentation out for new features. For now, I’d recommend sticking to that wiki I posted above. It was written by a staff member and has the most up-to-date information as far as I know.