Online Subsystem Steam Not Allowing Build to be Successful

While attempting to Integrate the Online Subsystem Steam, I could no longer make builds with it.

I was successfully able to do builds before I integrated it now it always give me this: Unreal Build Log

Hey MrJamesWeston,

I recommend taking a look at this wiki page that details how to implement Steam into your game project:

Make sure that you’re following those steps exactly, and then if the issue still occurs please let me know and we can continue to investigate.

Have a great day

Hey Sean, I wanted to let you know as I’ve been following Rama’s Guide: A new, community-hosted Unreal Engine Wiki - Announcements - Unreal Engine Forums
For my multiplayer project and never had a problem, but now issues have come up. I’ve tried disabling new plugins which were implemented, but that doesn’t seem to be the case.

Are any of the plugins that you are using third-party?

I’d highly recommend starting from scratch and implementing it using the link I’ve provided above. Some of the information in the guide you’ve linked seems out of date.

Hey Sean! I did get everything working by restarting the DefaultEngine.ini portion! Thank you for your time!