UPDATE: There are mutliple problems with this.
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The Create Player is never Valid. Which I think mostly happends because for some reason requests are send to the Server and will not get answerd in time or something. WHY is there no Create Local Player function which doen’t need this?
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Possess function has to be called on the server? That doesn’t make any sense especially if Unposses doesn’t need the server. Again, there is no local option available.
You are making it extremly hard to create Online Splitscreen, if not impossible.
I REALLY would like to see any answer and not nothing at all, since this is hindering current development immensly.
I have a somewhat working Setup. Which creates Splitscreen for both Server (which already worked) and Client looks like this:
The delay is neccessary since otherwise both the create player return AND Player Controller with index 1 is not Valid. Then using Player Controller 1 sending it to the Server and possesing it there with the controller.
This WORKS now in engine. But when I compole and use Steam I am back where I started! In Steam the clients splitscreen will NOT possess anything ever. This ist just annoying.
Please for god sake I need your help. And especially LOCAL Create Player and LOCAL Possess functions that doesn’t rely on ANY Server, would be greatly appreciated.
Sorry for being a bit aggressive, but I am just annoyed as hell. No answers here and no real progress so far.