Hello robertfsegal,
When you stated the plugin about chartboost was really helpful to see how to handle delegates with blueprints.
I still remember the erros regarding AndroidJNI.h file or jni.h…
Now regarding OneSignal, i don’t get the message
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: UPL Init: armeabi-v7a
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: OneSignal init <---- Not initializing
during the packaging.
So if i use: -keep class com.onesignal.shortcutbadger.impl.ApexHomeBadger { <![CDATA[<init>]]>(…); } it should work?