Hi how are you?, I just write to make a noob question.
I’m testing workflows for animations, and I was wondering what issues could I afford if I make that some characters share the same skeleton.
-Create a character ( from mixamo fuse or a custom one for example )
-At import time, I select the an existing rig ( e.g. the mannequin one )
-Now I don’t need to retarget or create new animbps, and everything works just fine.
Is this good idea? Because the workflow became insanely easier.
One problem that this have is that the socket positions could be a little different depending the mesh.