Hmmm, I seems like standard static meshes are still not getting registered. I retract my statement. The thing is, the sphere mesh I created from the “Unreal Third Person” Tutorial ís working…so it does register that one just fine.
Edit: Yep. That’s it, physics need to be enabled for the static mesh. Which is not ideal because I can’t get my system to work with static meshes for some reason haha